Course Details

UI/UX Design

Teacher Fathy Tamer
Price 4000EGP

Course Description :

Are you passionate about crafting exceptional digital experiences? This course will equip you with the essential skills to become a proficient UI/UX designer. From understanding user needs to creating visually stunning interfaces, you'll learn the entire design process from start to finish.

What Will I Learn? :

  • Core UI/UX Principles
  • The Design Process
  • AI in Design
  • Essential Design Tools
  • Hands-On Practice
  • Advanced Techniques
  • Collaboration and Feedback
  • Industry Trends
  • Career Development
  • Problem-Solving
  • Creative Thinking
  • Effective Communication
Definition of UX (User Experience)
The importance of user-centered design
Key concepts: usability, accessibility, and empathy in design
Differences between UX and UI
Definition of UI (User Interface)
Visual design principles: colors, typography, spacing
The role of UI in enhancing UX
Trends in UI design: minimalism, skeuomorphism, flat design
User research methodologies
Competitive analysis
Creating user personas and empathy maps
Defining user journeys
Importance of wireframes in early design stages
How tcreate low-fidelity wireframes
Prototyping with tools like Figma and Adobe XD
Testing your prototype: user feedback and iterations
Overview of AI-driven design tools (e.g., Adobe Sensei)
Personalizing user experiences with AI
Automation in user research and data analysis
Chatbots, voice interfaces, and AI-based interactions
Predictive user behaviors
AI-assisted design systems
Ethical considerations in AI and design
Overview of Figma's interface
Building UI components and design systems
Collaborative features in Figma (real-time editing, sharing)
How tuse Mirfor brainstorming and ideation
Mapping user journeys and user flows in Miro
Collaboration and feedback loops using Mirboards
Organizing UX research and documentation in Notion
Building a UX roadmap
How tuse Notion for project management in design
Creating high-fidelity mockups for UI design
Using Photoshop for visual design and photmanipulation
Exporting assets and collaboration with developers
Design Challenge
Presentation and Feedback
Usability Testing:
Methods for conducting usability tests (e.g., remote vs. in-person testing)
Analyzing feedback and iterating on design
Tools for remote usability testing
Design Systems and Style Guides:
Creating and maintaining a design system
Importance of consistency across products
Tools for managing design systems: Zeplin, Figma libraries

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